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Sam Shaw / kirko-dev
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    • UE5 Stuff
      • Runtime Audio Frequency Analysis
    • Template Blog Page
    • /// Avoiding Default UE5 Looks
      • /// Materials & You
      • /// HDR Haze
      • /// Vertex Painting
      • /// Material Gouraud
  • Projects
    • Starchaser
    • Gravity Knight
    • Maskless
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Sam Shaw / kirko-dev
  • Home
  • itch.io
  • About
  • Blog
    • UE5 Stuff
      • Runtime Audio Frequency Analysis
    • Template Blog Page
    • /// Avoiding Default UE5 Looks
      • /// Materials & You
      • /// HDR Haze
      • /// Vertex Painting
      • /// Material Gouraud
  • Projects
    • Starchaser
    • Gravity Knight
    • Maskless
    • The Rooms Between
    • The City Below
  • More
    • Home
    • itch.io
    • About
    • Blog
      • UE5 Stuff
        • Runtime Audio Frequency Analysis
      • Template Blog Page
      • /// Avoiding Default UE5 Looks
        • /// Materials & You
        • /// HDR Haze
        • /// Vertex Painting
        • /// Material Gouraud
    • Projects
      • Starchaser
      • Gravity Knight
      • Maskless
      • The Rooms Between
      • The City Below

<^ Back to Avoiding UE5 default look

Vertex Painting in UE5

Intro

Example

Reasoning

References

Tutorial

  • /// Avoiding the default UE5 engine look \\\

  • /// Materials & You - Basic Material Setup

  • /// HDR Haze - Its not even real HDR, that's the fun part

  • /// Vertex painting - Controlling Shadows

  • /// Material: Gouraud Faking an old lighting method

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