Gravity Knight - Teaser Trailer
While my primary role was as a producer, my tasks were incredibly varied, as I helped out wherever needed.
In summary I did;
Production
Design
Technical Design
Rapid Prototyping
SFX / Composition
Marketing
Gravity Shifting
Gravity Flipping
Gravity Ramps
My goal with rapid prototyping was creating a demo for us to test, find if it was feasible, and fun, before we presented it as a project for us to pursue.
This took place within the first week, and by then, all mechanics apart from the grab were in for testing.
Using the research and better understanding I gathered from looking at similar styles to what we were doing
I was able to better have a go at making my own versions of these
I eventually mocked up our main theme for the game, and iterated on it till we had our final version